Character Design – Process

 PROCESS OF DESIGNING THE CHARACTER FOR MY GAME

I designed the character in illustrator because illustrator supports “vector” format; does not pixelate when you zoom in or out. Also, it is easy to edit!

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Application

Inspired by the poem, “Stopping by woods on a snowy evening”, I decided to use a background that features a beautiful scenery of a small village, with the calm music.

I played several “ORISINAL” games ( link : http://www.ferryhalim.com/orisinal/ ) and also downloaded the musics that they use and listened to them; I wanted to know what kind of music that they used, and how it is fit to the game.

After that, I tried to find a nice and calm music that can be used for my game. Then, finally, I found the music called “Kiss the rain” – Yiruma.

Poem Analyse

About Robert Frost’s poem, ” Stopping by woods on a snowy evening”

The speaker in this poem is stopping by some woods on a snowy evening. He or she takes in the lovely scene in near-silence, is tempted to stay longer, but acknowledges the pull of obligations and the considerable distance yet to be traveled before he or she can rest for the night; as it is shown in the last stanza ; And miles to go before I sleep, And miles to go before I sleep.

How is it structured?
– The poem consists of four (almost) constructed stanzas.
– Each line is iambic, with four stressed syllables:

Within the four lines of each stanza, the first, second, and fourth lines rhyme.The third line does not, but it sets up the rhymes for the next stanza.For example, in the third stanza, queer, near, and year all rhyme, but lake rhymes with shake, mistake, and flake in the following stanza.

The notable exception to this pattern comes in the final stanza, where the third line rhymes with the previous two and is repeated as the fourth line.

My Favorite line?

“The woods are lovely, dark, and deep,”.
Such great imagery and lyricism to this poem – love it!

Stopping by Woods on a Snowy Evening

 

Stopping by Woods on a Snowy Evening 

By. Robert Frost

Whose woods these are I think I know.
His house is in the village, though;
He will not see me stopping here
To watch his woods fill up with snow.

My little horse must think it queer
To stop without a farmhouse near
Between the woods and frozen lake
The darkest evening of the year.

He gives his harness bells a shake
To ask if there is some mistake.
The only other sound’s the sweep
Of easy wind and downy flake.

The woods are lovely, dark, and deep,
But I have promises to keep,
And miles to go before I sleep,
And miles to go before I sleep.

Using Poetry –>  Set Design concept (imaginary) –> Choose Sound (calm music)–> Implementation (coding) –> Finalise

Minim Library

An Audio library for processing

Minim is an audio library that uses the JavaSound API, a bit of Tritonus, and Javazoom’s MP3SPI (:http://code.compartmental.net/tools/minim/)

– easy to use audio library for people developing in the Processing environment.

the features of this library:

  • Released under the GPL, source is included in the full distribution.
  • AudioFileIn: Mono and Stereo playback of WAV, AIFF, AU, SND, and MP3 files.
  • AudioFileOut: Mono and Stereo audio recording either buffered or direct to disk.
  • AudioInput: Mono and Stereo input monitoring.
  • AudioOutput: Mono and Stereo sound synthesis.
  • AudioSignal: A simple interface for writing your own sound synthesis classes.
  • Comes with all the standard waveforms, a pink noise generator and a white noise generator. Additionally, you can extend the Oscillator class for easy implementation of your own periodic waveform.
  • AudioEffect: A simple interface for writing your own audio effects.
  • Comes with low pass, high pass, band pass, and notch filters. Additionally, you can extend the IIRFilter class for easy implementation of your own IIR filters.
  • Easy to attach signals and effects to AudioInputs and AudioOutputs. All the mixing and processing is taken care of for you.
  • Provides an FFT class for doing spectrum analysis.
  • Provides a BeatDetect class for doing beat detection.

Examples – Stress relief Games

My day is often stressful, and my brain is usually working on overdrive. Today, people have the same kind of brain-clogged days that I have. Sometimes, I need to literally relax my brain by giving it calm, soothing cool-down exercises. There are two games that combine soothing music with simple, but addictive game play. These casual games involve easy mouse movements, simple flowing graphics, and brain-calming music. They are free and browser-based, with no downloads necessary, and can be played during a quick break.

FLOW – http://interactive.usc.edu/projects/cloud/flowing/

Although the premise of the gameplay is a bug eating other bugs, it is much more soothing than it sounds. Gentle mouse movements guide your bug in the direction of its food. It’s like a slow swim underwater.

Boomshine –http://www.k2xl.com/games/boomshine/Boomshine.swf

Boomshine is the brain-calming game I play most often. The goal is to click once, in an appropriate spot, allowing bubbles to connect with other bubbles, until enough connections are made for each level.